const THREE = require('three');
const shader = require("../shaders/textureSlide.js");
/**
* Provides a class which create a texture stacks in a block
* with shaders allowing slices of texture to be displayed.
*
* @param {TextureArray} textureIn - An object of texture array
* holding texture information.
*
* @class
* @author Alan Wu
* @return {TextureSlides}
*/
const TextureSlides = function (textureIn) {
(require('./texturePrimitive').TexturePrimitive).call(this, textureIn);
this.isTextureSlides = true;
const textureSettings = [];
const idTextureMap = {};
this.morph = new THREE.Group();
this.group = this.morph;
this.morph.userData = this;
let flipY = true;
/**
@typedef SLIDE_SETTINGS
@type {Set}
@property {String} direction - the value must be x, y or z, specify the
direction the slide should be facing.
@property {Number} value - Normalised value of the location on direction.
@property {String} id - ID of the mesh, it is only available if the settings
is returned from {@link TextureSlides.createSlide} or
{@link TextureSlides.getTextureSettings}.
*/
/**
* Create the slides required for visualisation based on the slide settings.
* The slides themselves are {THREE.PlanGeometry} objects.
*
* @param {SLIDE_SETTINGS} slideSettings - An array to each slide settings.
*/
this.createSlides = slideSettings => {
slideSettings.forEach(slide => this.createSlide(slide));
}
/**
* Set the value of the uniforms for a specific mesh in this
* texture slide object.
*
* @param {THREE.Mesh} mesh - Mesh to be modified
* @param {SLIDE_SETTINGS} slideSettings - Slide settings.
*/
const setUniformSlideSettingsOfMesh = (mesh, settings) => {
const material = mesh.material;
const uniforms = material.uniforms;
switch (settings.direction) {
case "x":
uniforms.direction.value = 1;
uniforms.slide.value.set(settings.value, 0, 0);
break;
case "y":
uniforms.direction.value = 2;
uniforms.slide.value.set(0, settings.value, 0);
break;
case "z":
uniforms.direction.value = 3;
uniforms.slide.value.set(0, 0, settings.value);
break;
default:
break;
}
material.needsUpdate = true;
this.boundingBoxUpdateRequired = true;
}
/**
* Modify the mesh based on a setting
*
* @param {SLIDE_SETTINGS} settings - s.
*/
this.modifySlideSettings = (settings) => {
if (settings && settings.id &&
settings.id in idTextureMap &&
idTextureMap[settings.id]) {
setUniformSlideSettingsOfMesh(idTextureMap[settings.id], settings);
}
}
/**
* Create a slide required for visualisation based on the slide settings.
* The slide itself is an {THREE.PlanGeometry} object.
*
* @param {SLIDE_SETTINGS} settings -settings of the slide to be created.
* @return {SLIDE_SETTINGS} - Returned settings, it includes the newly
* created mesh's id.
*/
this.createSlide = settings => {
if (this.texture && this.texture.isTextureArray && this.texture.isReady()) {
if (settings && settings.direction && settings.value !== undefined) {
const geometry = new THREE.PlaneGeometry(1, 1);
geometry.translate(0.5, 0.5, 0);
const uniforms = shader.getUniforms();
uniforms.diffuse.value = this.texture.impl;
uniforms.depth.value = this.texture.size.depth;
uniforms.flipY.value = flipY;
const options = {
fs: shader.fs,
vs: shader.vs,
uniforms: uniforms,
glslVersion: shader.glslVersion,
side: THREE.DoubleSide,
transparent: false
};
const material = this.texture.getMaterial(options);
material.needsUpdate = true;
const mesh = new THREE.Mesh(geometry, material);
const slideSettings = {
value: settings.value,
direction: settings.direction,
id: mesh.id,
};
textureSettings.push(slideSettings);
setUniformSlideSettingsOfMesh(mesh, slideSettings);
idTextureMap[mesh.id] = mesh;
this.morph.add(mesh);
this.boundingBoxUpdateRequired = true;
return slideSettings;
}
}
}
/**
* Return a copy of texture settings used by this object.
*
* @return {SLIDE_SETTINGS} - Returned the list of settings..
*/
this.getTextureSettings = () => {
return [...textureSettings];
}
/**
* Get the array of slides, return them in an array
*
* @return {Array} - Return an array of {@link THREE.Object)
*/
this.getSlides = () => {
if (this.morph) return [...this.morph.children];
return [];
}
/**
* Remove a slide, this will dispose the slide and its material.
*
* @param {Slide} slide - Slide to be remvoed
*/
this.removeSlide = slide => {
if (slide) {
this.removeSlideWithId(slide.id);
}
}
/**
* Remove a slide, this will dispose the slide and its material.
*
* @param {Number} id - id of slide to be remvoed
*/
this.removeSlideWithId = id => {
if (this.morph && id in idTextureMap && idTextureMap[id]) {
if (this.morph.getObjectById(id)) {
const slide = idTextureMap[id];
this.morph.remove(slide);
slide.clear();
if (slide.geometry)
slide.geometry.dispose();
if (slide.material)
slide.material.dispose();
this.boundingBoxUpdateRequired = true;
}
const index = textureSettings.findIndex(item => item.id === id);
if (index > -1) {
textureSettings.splice(index, 1);
}
}
}
/**
* Clean up all internal objects.
*/
this.dispose = () => {
this.morph.children.forEach(slide => {
if (slide.geometry)
slide.geometry.dispose();
if (slide.material)
slide.material.dispose();
});
(require('./texturePrimitive').TexturePrimitive).prototype.dispose.call(this);
this.boundingBoxUpdateRequired = true;
}
//Expand the boundingbox with slide settings
const expandBoxWithSettings = (box, settings, vector) => {
switch (settings.direction.value) {
case 1:
vector.copy(settings.slide.value);
box.expandByPoint(vector);
vector.setY(1.0);
vector.setZ(1.0);
box.expandByPoint(vector);
break;
case 2:
vector.copy(settings.slide.value);
box.expandByPoint(vector);
vector.setX(1.0);
vector.setZ(1.0);
box.expandByPoint(vector);
break;
case 3:
vector.copy(settings.slide.value);
box.expandByPoint(vector);
vector.setX(1.0);
vector.setY(1.0);
box.expandByPoint(vector);
break;
default:
break;
}
}
/**
* Get the bounding box of this slides.
* It uses the max and min of the slides position and the
* transformation to calculate the position of the box.
*
* @return {THREE.Box3}.
*/
this.getBoundingBox = () => {
if (this.morph && this.morph.children && this.morph.visible &&
this.boundingBoxUpdateRequired) {
this.cachedBoundingBox.makeEmpty();
const vector = new THREE.Vector3(0, 0, 0);
this.morph.children.forEach(slide => {
expandBoxWithSettings(this.cachedBoundingBox, slide.material.uniforms,
vector);
});
this.morph.updateMatrixWorld (true, true);
this.cachedBoundingBox.applyMatrix4(this.morph.matrixWorld);
this.boundingBoxUpdateRequired = false;
}
return this.cachedBoundingBox;
}
this.applyTransformation = (rotation, position, scale) => {
const matrix = new THREE.Matrix4();
matrix.set(
rotation[0],
rotation[1],
rotation[2],
0,
rotation[3],
rotation[4],
rotation[5],
0,
rotation[6],
rotation[7],
rotation[8],
0,
0,
0,
0,
0
);
const quaternion = new THREE.Quaternion().setFromRotationMatrix(matrix);
this.morph.position.set(...position);
this.morph.quaternion.copy( quaternion );
this.morph.scale.set(...scale);
this.morph.updateMatrix();
this.boundingBoxUpdateRequired = true;
}
this.initialise = (textureData, finishCallback) => {
if (textureData) {
const locations = textureData.locations;
if (locations && locations.length > 0) {
this.applyTransformation(locations[0].orientation,
locations[0].position, locations[0].scale);
if ("flipY" in locations[0]) {
flipY = locations[0].flipY;
}
}
this.createSlides(textureData.settings.slides);
if (finishCallback != undefined && (typeof finishCallback == 'function')) {
finishCallback(this);
}
}
}
}
TextureSlides.prototype = Object.create((require('./texturePrimitive').TexturePrimitive).prototype);
TextureSlides.prototype.constructor = TextureSlides;
exports.TextureSlides = TextureSlides;